![]() ![]() I think a good feature to focus on would be that one - the flip. This would be nice for unit flipping too, since then the small flag wouldn't move position relative to the unit when the image is flipped. Like ideally we could just extend the field from 54px tall to 68px tall and stick the flag dead center at the bottom. I think that would be cleaner and show less overlapping or clipping for the tiny flags. I'd think it would be nice to center the flag for most units, basically so it looks like it's right below the unit instead of off to one side. The other reason it would be nice to select the flag display location is to avoid overlap with any other symbols included in the unit graphics, like the radar symbol or heavy bomber symbol etc. Larger to give more visual information at that super tiny scale, but still small enough not to clip too hard into the unit, if it were to remain in the foreground. Something like a 18-24px flag roundel would be best I think. It works better with some roundel designs than others there, depending on the color of the outer ring or whatever, but mostly I think it's not a very useful view at that size. For display Flags "size large" the roundel graphic is backgrounded, but still reads too large for me. I think the canvas can go to like at least 96px wide right? Basically Allied ships and Axis bombers are the only units that clip the flag display in the lower right. It's a relatively quick fix if they can't pull it off. So that when a TT changes hands the control flag changes to the reflect the current "owner." I think that'd be nice. ![]() Control marker flags would work the same way, basically like it's handled in Iron War. Moscow becomes the Iron Cross roundel if taken by Germany, or vice versa, if Berlin falls to show then we get a Sickle and Hammer there or Stars and Stripes, or whatever. I included the Flag Oval roundels as unit images in the folders, because I think it'd be cooler if these were treated like capturable units rather than permanent/fixed map decorations.ĭoing them as capturable units the display image could change dynamically when a capital is taken, e.g. Like Italy looks nice with that splash of Green and Red I find. Just for a little more visual variety in the colors and for the national flare. I think I do prefer the Oval puck roundels for the capital markers the more I sit with them. Basically I want to extend the field for those naval units by like 12px or whatever we can manage, so that the roundel will be more off to the right instead of smacking the Allied naval units on the nose lol. The flag always displays on the lower righthand corner of the unit field, so on the right-facing Allied ships, the 12x12 small flags looks like they're sitting on the bows of ships. ![]() The only thing I noticed that I really want to fix on the next pass has to do with the Naval Units at flag display size small. I gave the Soviets a Red Star for their ABs so that may stand out for now, but I think it gives those ABs some charm. Most of the standard circular roundels look pretty good in the unit flag display. Going oval would only gives us 12x9px for the smallest size, which is too small in my view, like just not really enough pixels to get the job done. From playing around with the flag display, I think the 12x12 circular roundel is probably best, just given the current limitations for the display sizes there. Right on, let me know if I missed anything. We can do alt tints for those later or add more stuff to it as we go along, but least it's a start. I was going to do the Dutch and the various neutrals too put lazed out there, but it's pretty much dialed. Gave China a full roster just for completion, did American equipment there in the purple people eater tint, so we'd have an extra set. I used some generic labelling for extra units like tank 1, tank 2, tank 3, infantry 2 etc. For factories major/minor I did a downscale for the minor of 75% so it'd be noticeably smaller, then a second stack for the industrial tech advance. The extra units for tank types and all that stuff as well. I included the airbases and harbours and bunkers and whatnot. I nixed all the stuff at 48px that I didn't have ready replacements for, so if you want the old stuff I guess you can just backup or unload it by individual nation into the folders, but this one should work for normal play if you want to check it out in preview. There's a bit of redundancy there, I think to allow for the same folder to work for Global and v5 in terms of how some of the tech units are labelled. There's a little foregrounding and a few clips in a couple spots, but mostly it works pretty well. I've been playing around with them at 75% which seems to do alright with bung's centers. Here they are separated out into the various folders. OK, I hit my stride after Turkey day festivities and managed to bang out the G40 units! hehe ![]()
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