![]() ![]() ![]() Players can now transfer resources to the allied army of a teammate who left the game. The indicator appears in the top right corner of the screen and allows players to see the allied army's current resources. A new resource indicator is displayed for players whose teammates leave in the middle of a game. Added the ability to sell items back to shops. Added the ability to see the inventory of the purchasing Hero when the shop is selected. Shops have been given an improved interface which now allow players to select which Hero or unit is purchasing items, units, or services. Increased the number of waypoints that can be placed at one time. Waypoints now have a graphical representation in the world frame and on the minimap. Players can now quickly reply to the last "tell" command received by using the "/r" command from in the game (if connected to ). Alternately, holding the "" key will display enemy unit health bars exclusively. Holding the ALT key displays the health bars for all units on screen. ![]() The AI now chooses between a few different build orders per race (mass casters, mass Gargoyles, etc.), which include varying numbers of Heroes. Normal & Hard AI strategies have been improved. Combined with handicaps, the AI can now be severely limited. Easy AI effectiveness has been further reduced. Added player handicaps that allow players to limit their units' maximum hit points prior to a game starting. Upgrade & Research Complete alerts now include text messages that indicate which upgrade has just finished. We have also added "separation behavior" so air units will break out of clusters once they reach a destination. This will allow air units to move about more smoothly than before. Flying Unit Improvements: We have turned off collision detection for flying units so that they can now easily pass through each other. Hero icons for allied players are now displayed on your console if an ally drops from a game or shares unit control. This allows players to quickly tell how many units are currently occupying a structure or transport. An "Occupied" graphic now appears over Orc Burrows, Goblin Zeppelins, Entangled Gold Mines, etc. Improved defeat conditions address "hide the farm" strategies. When using "ally" settings, the colors for the player, enemies, and allies now properly adjust in the world frame. Added a third minimap "ally" filter that changes the colors displayed for allies in the minimap. When it is used, small circular graphics are displayed on the minimap representing the location of creep camps. A creep camp minimap filter has been added. Minimap filters now "remember" your preferences so you no longer have to toggle them on or off in every game. ![]() A graphic placeholder is displayed to notify where a building is going to be constructed after the command to queue the building has been given. Upgrades and units can be queued in the same queue chain. We look forward to hearing community feedback on the new features and improved game balance. Due to these significant changes we have moved the version number from 1.06 up to 1.10. This patch contains numerous new features and upgrades to Reign of Chaos, as well as several balance changes. The 1.10 patch is an upgrade to Reign of Chaos in preparation for the upcoming release of Warcraft III: The Frozen Throne, available on July 1st. Attach signature (signatures can be changed in profile) ![]()
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